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package mz2d.player;

import mz2d.graphics.animation.Animation;
import mz2d.graphics.sprite.impl.CharacterSprite;

/**
 * Class Description
 * @author Meanz
 */
public class Player extends CharacterSprite {

    private Animation playerSprite;

    private int absX;
    private int absY;

    public Player() {
        super(null);
    }

}
